Tag Archives: games

How To: install murmur and MumPI on debian lenny

Hi,

this time i will write you a mini-howto install murmur and a administration panel, called MumPI.

What is murmur?

murmur is the server part of the open source voip communication program called Mumble. Mumble is a low latency voip program, that allow you communicate with several people on the same channel. murmur is the server part, the app that handle the communication between users.

Murmur installation

in debian is pretty easy to install it, just run the following apt-get

apt-get install mumble-server

that line will install murmur and set up as a service  (like apache, mysql etc..) and run each time the machine booth. as any service, you can stop it, restart it, doing a /etc/init.d/mumble-server start|restart|reload|stop

now we need to install that will be the middle man between mumble server and MumPI, the php administration panel.

for this, just use this apt-get line:

apt-get install icecpp libzeroc-ice32 php-zeroc-ice lzma

for the current version of mumble and MumPI, check that you are installing ice 3.4, if not, go to ICEphp for a updated deb package. after the installation, open with your favorite editor:

/etc/mumble-server.ini

and look for a string like this:

ice="tcp -h 127.0.0.1 -p 6502"

if you don’t have it, add it after the dbus declaration.

now come the last step, go to MumPI website and download/extract the last version on your web end directory (i assume you already have apache and php configured for some domain)

after the extraction, just open the location with your browser and MumPI will be installed.

now, open

/etc/php5/conf.d/IcePHP.ini

and change the declaration of ice.slice to:

ice.slice=/path/to/MumPI/libs/Murmur122_fixed.ice

and that all folks ! now you can manage users, create virtual servers and enjoy of one of the best open source voip app out there :)

Regards,

Shadow.

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Free Resource: Shiny Vector Balls

free vector shiny balls

Hi,

today i was playing with inkscape, and i created some shiny balls to share with my readers :) are not a big deal, but could be useful for some project that you maybe have. the good thing about this shiny balls, is that you can just change the color of the ball itself (not of the white half transparent ellipses) , and you will have balls of any color :D

the file is on SVG format and the license of this is free for any purpose, commercial or not.

you can download it from here.

i hope you enjoy it.

Regards,

Shadow.

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Flash, the evolution

Hi,

just today, seeing some news sites, i discover this video where adobe at the MAX 2010 show that is developing a tool that converts a .fla file into html5. seeing the video, i need to say that is a awesome thing and i feel excited about this new way that adobe is approaching the problem between the flash platform and the upcoming html5 standard. also i would like to express some opinions about the subject.

Flash as a tool, not as a platform

if you look on google for “flash vs html5″ or “the end of flash”, whatever you want, you will found a lot of articles complaining about how flash made our lives miserably, with his bad performance, his closed source code, the impossible integration with search engines etc.. but what the people forget in this era of fights for what is the best technology, is that flash allow us to bring the web (and after years, to other platforms) the interactivity, rich applications, games, video etc… but the most strong point in flash is that is the only tool that let you make content fast. is easy for the designer, why you have a well designer interface, integrating a timeline and a vector editor and a lot of other tools. is easy for the developer, why actionscript have classes as movieclips, bitmaps, etc… that let you handle the resources easily making rotations, transformations, etc…

the path that adobe is taking is the right one, sooner or later, html5 will be a reality, the people is using more and more the web for their day to day activities, and only in the PC, from several types of devices, and different from the era when the web was building, when the only king was IE, now we have a lot of strong competitors that i suppose they will respect the standards and implement the correct interpretations for the html5 code i think.

the AIR project was a good idea, but is too big and complicated, even for adobe, trying to adapt a client to all platforms, when it didn’t even worked flawless in the PC, is a impossible mission. stick with a universal standard, that will work in all devices, where the interpreter is even build by other companies, just focus in make a tool that let the people produce content easily.

i’m excited about this news, and i hope adobre will continue this path and focusing his efforts on this matter :D

Regards,

Shadow.

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flash plugin 10 available for linux :)

Hi,

today i’m really happy :) it’s available for download in several format the new version of the flash plugin for linux :) it’s a great update, why if you are a developer, can develop and enjor the new improvement of this version, and if you are user, the same but better :P

i already installed it and i noticed a better performance than the version 9.

so, dont waste more time, go now and update your plugin :)

http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash&P2_Platform=Linux

Regards,

Shadow.

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Google Game Ads !W00T!

Hi,

i readed in several games and blog what google it’s interested in put her adsense in games. he buyed several companys and i thinked we, the mortals developers and publisher we going to wait to put that ads in the games but i was wrong.

the last news about this it’s mochiads one of the largest ad network for games has sign a deal with google to integrate his ads to the network. more details of this from mochiads:

FAQs

Sweet! Do I have to do anything to enable the Google ads in my games?
Nope. You’re all set as long as you have MochiAds running in your games. Same code, more ads!

What types of Google ads will show up in my games?
This is a new initiative, so we’ll be testing a variety of ad types from video ads to image ads and maybe even some text ads. As we make more progress with the relationship, we’ll get a better sense of what works best in your games.

Where in my games will these ads run?
They can run anywhere that video ads can run. They will not, however, run in your Peel Away (leaderboard) ads.

Will Google ads show up in my US traffic?
Right now, Google ads will only show in your non-US (i.e., international) traffic, in the countries that AdSense for Games is present. For your US traffic, MochiAds will run as usual.

Will MochiAds run less often in my games?
Nope. MochiAds will still run as usual. The AdSense ads will supplement them for your international traffic.

Where do I go if I have any questions about the Google ads running in my games?
Contact us directly at support (at) mochiads (dot) com.

if it going to be more revenue for publishers (and mainly developers) it’s great initiative :D

edit: i just realized what you can apply to google game ads directly, whiteout mochiads going here. the requirement are a little high but you can also integrate with PC and Java games.

Regards,

Shadow.

156-215 and 1Y0-456 professionals write many exams like 642-642 and 642-825 before they finally settle down for 642-845 and 70-646.

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Memo Game

Hi,

no, i not released a game yet, but a good friend mine yes, and that merit a post :)

he released her first game, i hope you, when you tried, be nice and give a contructive feedback :)

i appear in the credits, only why i help him with some things in AS3 :D

only left enjoy it :)

http://gamesmosaic.net/games/Memo.php

Regards,

Shadow.

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un update :D

Hi,

desaparecido como siempre….

bue, que ando haciendo? nada, trabajando, unos dias en bs as, y unos dias sin internet (arnet :s … )

segun mis planes, mañana me ocuparia de terminar my primer juego con papervision:

Survival Cube

y empezaria a buscar sponsor (deseenme suerte :D ) y si mi busqueda no da frutos pasaremos a la publicidad ingame :D

prometo hacer una actualizacion el lunes, que con suerte si ya tengo algo concretado con el sponsor del game, pongo un screen :D

nos vemos

By Shadow

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